Distributed adaptive Nash equilibrium seeking and disturbance rejection for noncooperative games of high‐order nonlinear systems with input saturation and input delay

This article aims to investigate Nash equilibrium seeking problems for noncooperative games played by high‐order nonlinear multiagent systems subject to input saturation, input delay, and external disturbances. Based on the gradient play technique, an adaptive Nash equilibrium seeking algorithm is d...

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Bibliographic Details
Published inInternational journal of robust and nonlinear control Vol. 31; no. 7; pp. 2827 - 2846
Main Authors Ai, Xiaolin, Wang, Long
Format Journal Article
LanguageEnglish
Published Bognor Regis Wiley Subscription Services, Inc 10.05.2021
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ISSN1049-8923
1099-1239
DOI10.1002/rnc.5418

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Summary:This article aims to investigate Nash equilibrium seeking problems for noncooperative games played by high‐order nonlinear multiagent systems subject to input saturation, input delay, and external disturbances. Based on the gradient play technique, an adaptive Nash equilibrium seeking algorithm is designed in a distributed fashion via backstepping, where a fixed‐time sliding mode observer is used to tackle the problem of “explosion of terms.” In the proposed algorithm, an extended‐state observer and an adaptive distributed observer are included for state/disturbance estimates and information sharing, respectively. Detailed convergence results are presented by leveraging Lyapunov stability theory. Finally, the effectiveness of the proposed approach is numerically verified through simulation results.
Bibliography:Funding information
National Natural Science Foundation of China, 61533001; 61751301
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ISSN:1049-8923
1099-1239
DOI:10.1002/rnc.5418