Moral decision‐making in video games: A focus group study on player perceptions
Moral dilemmas have become increasingly popular in single player video games, although it is still widely unknown why players find them pleasurable, how they process dilemmas, and which variables affect the processing. Therefore, three different focus groups sessions with experienced players (N = 16...
Saved in:
Published in | Human behavior and emerging technologies Vol. 2; no. 3; pp. 278 - 287 |
---|---|
Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Hoboken, USA
John Wiley & Sons, Inc
01.07.2020
Hindawi Limited |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Moral dilemmas have become increasingly popular in single player video games, although it is still widely unknown why players find them pleasurable, how they process dilemmas, and which variables affect the processing. Therefore, three different focus groups sessions with experienced players (N = 16) were conducted. Player perceptions of meaningful and morally relevant decision situations in video games were grouped for topics and contextualized with theoretical background (e.g., moral disengagement theory). Our findings support the notion that moral decision‐making in video games is a dynamic interplay between game and user‐dependent variables. Results show that in addition to interactivity, which reflects the inherent property of video games, statements can be broadly grouped into factors that describe player motivation (i.e., why they morally engage or disengage) and influencing factors that shape the moral interaction itself. In summary, the present findings provide insights into players' processing of moral dilemmas in video games. |
---|---|
ISSN: | 2578-1863 2578-1863 |
DOI: | 10.1002/hbe2.189 |