Modeling craftspeople for cultural heritage: A case study

Intangible heritage is often linked to human actions and performances. The use of digital humans (DHs) for its digital representation and therefore its preservation, allows reframing the way to transmit and deal with content that is difficult to visualize. To that end, the digital human becomes an i...

Full description

Saved in:
Bibliographic Details
Published inComputer animation and virtual worlds Vol. 33; no. 3-4
Main Authors Cadi Yazli, Nedjma, Baka, Evangelia, Magnenat‐Thalmann, Nadia, Kaplanidi, Danae, Partarakis, Nikolaos, Karuzaki, Effie, Zidianakis, Manos, Pattakos, Andreas, Zabulis, Xenophon
Format Journal Article
LanguageEnglish
Published Hoboken, USA John Wiley & Sons, Inc 01.06.2022
Wiley Subscription Services, Inc
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:Intangible heritage is often linked to human actions and performances. The use of digital humans (DHs) for its digital representation and therefore its preservation, allows reframing the way to transmit and deal with content that is difficult to visualize. To that end, the digital human becomes an important element establishing the connection between the action, the objects, the knowledge, and the environment. In this article, we describe the development of DHs acting as practitioners and storytellers for traditional craft processes within virtual environments. We present the process and the tasks involved in modeling, designing, and animating DHs, detailing the underlying technological background. Animations were completely based on real humans' motion extraction while working on the corresponding craft. As a result, we present the different DHs models created for three specific heritage crafts: mastic cultivation, glass blowing, and silk weaving as well as an AR application, built to augment exhibits of the Chios Mastic Museum. This article is a practical description of the steps to model and animate virtual humans. The work aims to bring a methodology for achieving DHs creation for CH applications. Virtual humans for craft heritage preservation.
Bibliography:Funding information
Horizon 2020, This work has been conducted in the context of the Mingei project that has received funding from the European Union's Horizon 2020 research and innovation program, Grant/Award Number: 822336
ObjectType-Case Study-2
SourceType-Scholarly Journals-1
content type line 14
ObjectType-Feature-4
ObjectType-Report-1
ObjectType-Article-3
ISSN:1546-4261
1546-427X
DOI:10.1002/cav.2075