Facial emotion recognition with a reduced feature set for video game and metaverse avatars

This paper presents a novel real‐time facial feature extraction algorithm, producing a small feature set, suitable for implementing emotion recognition with online game and metaverse avatars. The algorithm aims to reduce data transmission and storage requirements, hurdles in the adoption of emotion...

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Bibliographic Details
Published inComputer animation and virtual worlds Vol. 35; no. 2
Main Authors Bellenger, Darren, Chen, Minsi, Xu, Zhijie
Format Journal Article
LanguageEnglish
Published Chichester Wiley Subscription Services, Inc 01.03.2024
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Summary:This paper presents a novel real‐time facial feature extraction algorithm, producing a small feature set, suitable for implementing emotion recognition with online game and metaverse avatars. The algorithm aims to reduce data transmission and storage requirements, hurdles in the adoption of emotion recognition in these mediums. The early results presented show a facial emotion recognition accuracy of up to 92% on one benchmark dataset, with an overall accuracy of 77.2% across a wide range of datasets, demonstrating the early promise of the research. This paper presents a novel real‐time facial feature extraction algorithm, producing a small feature set, suitable for implementing emotion recognition with online game and metaverse avatars. Early results presented show a facial emotion recognition accuracy of up to 92% on one benchmark dataset, with an overall accuracy of 77.2% across a wide range of datasets, demonstrating the early promise of the research.
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ISSN:1546-4261
1546-427X
DOI:10.1002/cav.2230