A Game-Engine-Based Platform for Modeling and Computing Artificial Transportation Systems
A game-engine-based modeling and computing platform for artificial transportation systems (ATSs) is introduced. As an important feature, the artificial-population module (APM) is described in both its macroscopic and microcosmic aspects. In this module, each person is designed similarly to the actor...
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Published in | IEEE transactions on intelligent transportation systems Vol. 12; no. 2; pp. 343 - 353 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
New York
IEEE
01.06.2011
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects | |
Online Access | Get full text |
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Summary: | A game-engine-based modeling and computing platform for artificial transportation systems (ATSs) is introduced. As an important feature, the artificial-population module (APM) is described in both its macroscopic and microcosmic aspects. In this module, each person is designed similarly to the actors in games. The traffic-simulation module (TSM) is another important module, which takes advantage of Delta3D to construct a 3-D simulation environment. All mobile actors are also managed by this module with the help of the dynamic-actor-layer (DAL) mechanism that is offered by Delta3D. The platform is designed as agent-oriented, modularized, and distributed. Both modules, together with components that are responsible for message processing, rules, network, and interactions, are organized by the game manager (GM) in a flexible architecture. With the help of the network component, the platform can be constructed to implement a distributed simulation. Finally, four experiments are introduced to show functions and features of the platform. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 1524-9050 1558-0016 |
DOI: | 10.1109/TITS.2010.2103400 |