A Game-Engine-Based Platform for Modeling and Computing Artificial Transportation Systems

A game-engine-based modeling and computing platform for artificial transportation systems (ATSs) is introduced. As an important feature, the artificial-population module (APM) is described in both its macroscopic and microcosmic aspects. In this module, each person is designed similarly to the actor...

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Bibliographic Details
Published inIEEE transactions on intelligent transportation systems Vol. 12; no. 2; pp. 343 - 353
Main Authors Miao, Qinghai, Zhu, Fenghua, Lv, Yisheng, Cheng, Changjian, Chen, Cheng, Qiu, Xiaogang
Format Journal Article
LanguageEnglish
Published New York IEEE 01.06.2011
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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Summary:A game-engine-based modeling and computing platform for artificial transportation systems (ATSs) is introduced. As an important feature, the artificial-population module (APM) is described in both its macroscopic and microcosmic aspects. In this module, each person is designed similarly to the actors in games. The traffic-simulation module (TSM) is another important module, which takes advantage of Delta3D to construct a 3-D simulation environment. All mobile actors are also managed by this module with the help of the dynamic-actor-layer (DAL) mechanism that is offered by Delta3D. The platform is designed as agent-oriented, modularized, and distributed. Both modules, together with components that are responsible for message processing, rules, network, and interactions, are organized by the game manager (GM) in a flexible architecture. With the help of the network component, the platform can be constructed to implement a distributed simulation. Finally, four experiments are introduced to show functions and features of the platform.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
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ISSN:1524-9050
1558-0016
DOI:10.1109/TITS.2010.2103400