Improved Path Planning Algorithm on the Rugged Road
The path planning problem is an important problem in the research area of robot, games and group animation. This paper shows a 2.5-dimensional terrain grid which can reduce the amount of computation. By applying the fuzzy logic theory, the terrain trafficability of the rugged road can be evaluated b...
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Published in | Automatika Vol. 57; no. 2; pp. 477 - 483 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Ljubljana
Taylor & Francis
01.01.2016
Taylor & Francis Ltd |
Subjects | |
Online Access | Get full text |
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Summary: | The path planning problem is an important problem in the research area of robot, games and group animation. This paper shows a 2.5-dimensional terrain grid which can reduce the amount of computation. By applying the fuzzy logic theory, the terrain trafficability of the rugged road can be evaluated based on different gradient, roughness, elevation difference; the trafficability factor can be achieved and applied to the heuristic function. The improved algorithm can solve the symmetry problem of path planning on uneven surfaces, reduce the search space. |
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ISSN: | 0005-1144 1848-3380 |
DOI: | 10.7305/automatika.2016.10.1126 |