Ubiquitous Biofeedback Serious Game for Stress Management
Serious games augment utilitarian applications with an entertainment dimension. Hence, information pertaining to a utilitarian objective is seamlessly incorporated into the gaming scenario. In this paper, we present the concept of ubiquitous biofeedback serious games (UBSGs), a family of games that...
Saved in:
Published in | IEEE access Vol. 4; pp. 1274 - 1286 |
---|---|
Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Piscataway
IEEE
2016
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects | |
Online Access | Get full text |
ISSN | 2169-3536 2169-3536 |
DOI | 10.1109/ACCESS.2016.2548980 |
Cover
Loading…
Summary: | Serious games augment utilitarian applications with an entertainment dimension. Hence, information pertaining to a utilitarian objective is seamlessly incorporated into the gaming scenario. In this paper, we present the concept of ubiquitous biofeedback serious games (UBSGs), a family of games that integrate biofeedback processes in their operation. They rely on physiological inputs collected from the player through biological sensors for game control. These physiological inputs are converted into quantifiable parameters that reflect the status of a certain physiological process. To prove the practicality of this concept, we develop a UBSG aimed at providing mental stress management services to players. We assess the ability of the game feedback to assist players in modulating their behavior to reduce their stress levels. In our evaluation, we have shown that the majority of participating subjects showed more control over their mental stress when game feedback was enabled. |
---|---|
Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 2169-3536 2169-3536 |
DOI: | 10.1109/ACCESS.2016.2548980 |