A Generative Model for Volume Rendering

We present a technique to synthesize and analyze volume-rendered images using generative models. We use the Generative Adversarial Network (GAN) framework to compute a model from a large collection of volume renderings, conditioned on (1) viewpoint and (2) transfer functions for opacity and color. O...

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Bibliographic Details
Published inIEEE transactions on visualization and computer graphics Vol. 25; no. 4; pp. 1636 - 1650
Main Authors Berger, Matthew, Li, Jixian, Levine, Joshua A.
Format Journal Article
LanguageEnglish
Published United States IEEE 01.04.2019
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ISSN1077-2626
1941-0506
1941-0506
DOI10.1109/TVCG.2018.2816059

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Summary:We present a technique to synthesize and analyze volume-rendered images using generative models. We use the Generative Adversarial Network (GAN) framework to compute a model from a large collection of volume renderings, conditioned on (1) viewpoint and (2) transfer functions for opacity and color. Our approach facilitates tasks for volume analysis that are challenging to achieve using existing rendering techniques such as ray casting or texture-based methods. We show how to guide the user in transfer function editing by quantifying expected change in the output image. Additionally, the generative model transforms transfer functions into a view-invariant latent space specifically designed to synthesize volume-rendered images. We use this space directly for rendering, enabling the user to explore the space of volume-rendered images. As our model is independent of the choice of volume rendering process, we show how to analyze volume-rendered images produced by direct and global illumination lighting, for a variety of volume datasets.
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ISSN:1077-2626
1941-0506
1941-0506
DOI:10.1109/TVCG.2018.2816059