Implementation of user playstyle coaching using video processing and statistical methods in league of legends

Recently, the game market is growing rapidly with the growth of e-sports. In particular, the market for League of Legends games continues to grow. Massively Online Battle Arena (MOBA) games have grown to become a massive industry, projected to reach over 140 billion USD worth of market value. Many u...

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Bibliographic Details
Published inMultimedia tools and applications Vol. 80; no. 26-27; pp. 34189 - 34201
Main Authors Kim, Shinyoung, Kim, Dohyeon, Ahn, HyungGeun, Ahn, Byeongtae
Format Journal Article
LanguageEnglish
Published New York Springer US 01.11.2021
Springer Nature B.V
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Summary:Recently, the game market is growing rapidly with the growth of e-sports. In particular, the market for League of Legends games continues to grow. Massively Online Battle Arena (MOBA) games have grown to become a massive industry, projected to reach over 140 billion USD worth of market value. Many users learn the League of Legends game, but their skills do not improve. Current analysis of the player’s manual playback through visual media such as video is the most common method. Therefore, this paper extracts data from gameplay videos and analyzes intuitive gameplay “styles” in the popular MMO game League of Legends to provide coaching-specific information. we were able to classify whether the player is cooperative and aggressive, but if additional information which we did not extract nor process like map vision were taken into account, Big Data and Machine Learning could come into play.
ISSN:1380-7501
1573-7721
DOI:10.1007/s11042-020-09413-4