Recognizing multiple emotion from ambiguous facial expressions on mobile platforms

Extracting and understanding of emotion is of high importance for the interaction between human and machine communication systems. The most expressive way to display the human’s emotion is through facial expression analysis. This paper proposes a multiple emotion recognition system that can recogniz...

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Bibliographic Details
Published inSoft computing (Berlin, Germany) Vol. 20; no. 5; pp. 1811 - 1819
Main Authors Lee, Yong-Hwan, Han, Wuri, Kim, Youngseop
Format Journal Article
LanguageEnglish
Published Berlin/Heidelberg Springer Berlin Heidelberg 01.05.2016
Springer Nature B.V
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Summary:Extracting and understanding of emotion is of high importance for the interaction between human and machine communication systems. The most expressive way to display the human’s emotion is through facial expression analysis. This paper proposes a multiple emotion recognition system that can recognize combinations of up to a maximum of three different emotions using an active appearance model (AAM), the proposed classification standard, and a k -nearest neighbor ( k -NN) classifier in mobile environments. AAM can take the expression of variations that are calculated by the proposed classification standard according to changes in human expressions in real time. The proposed k -NN can classify basic emotions (normal, happy, sad, angry, surprise) as well as more ambiguous emotions by combining the basic emotions in real time, and each recognized emotion that can be subdivided has strength. Whereas most previous methods of emotion recognition recognize various kind of a single emotion, this paper recognizes various emotions with a combination of the five basic emotions. To be easily understood, the recognized result is presented in three ways on a mobile camera screen. The result of the experiment was an average 85 % recognition rate and a 40 % performance showed optimized emotions. The implemented system can be represented by one of the example for augmented reality on displaying combination of real face video and virtual animation with user’s avatar.
ISSN:1432-7643
1433-7479
DOI:10.1007/s00500-015-1680-y