Sensorimotor coordination aftereffects of exposure to a virtual environment

Virtual reality environments (VRs) offer unique training opportunities, particularly for training astronauts and preadapting them to microgravity. The purpose of the current research was to compare disturbances in eye–head–hand (EHH) and eye–head (GAZE) sensorimotor coordination produced by repeated...

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Bibliographic Details
Published inThe Visual computer Vol. 24; no. 11; pp. 995 - 999
Main Authors Harm, Deborah L., Taylor, Laura C., Reschke, Millard F., Somers, Jeffrey T., Bloomberg, Jacob J.
Format Journal Article
LanguageEnglish
Published Berlin/Heidelberg Springer-Verlag 01.11.2008
Springer Nature B.V
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Summary:Virtual reality environments (VRs) offer unique training opportunities, particularly for training astronauts and preadapting them to microgravity. The purpose of the current research was to compare disturbances in eye–head–hand (EHH) and eye–head (GAZE) sensorimotor coordination produced by repeated exposures to VR systems. In general, we observed significant increases in position errors in manual target acquisition for both horizontal and vertical targets. We also observed a significant decrement in the ability of subjects to maintain gaze on horizontal eccentric targets immediately after exposure to VR. These preliminary findings provide some direction for developing training schedules for VR users that facilitate adaptation and support the idea that VRs may serve as an analog for sensorimotor effects of spaceflight.
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ISSN:0178-2789
1432-2315
DOI:10.1007/s00371-008-0277-1