The inverse barycentric displacement problem
In this short paper, we analyze the problem of finding the triangular barycentric coordinates of an interpolated ray hitting a given point. This task, which we term the inverse barycentric displacement problem , is general and useful in geometry processing and computer graphics. Concrete application...
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Published in | The Visual computer Vol. 40; no. 3; pp. 2081 - 2088 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Berlin/Heidelberg
Springer Berlin Heidelberg
01.03.2024
Springer Nature B.V |
Subjects | |
Online Access | Get full text |
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Summary: | In this short paper, we analyze the problem of finding the triangular barycentric coordinates of an interpolated ray hitting a given point. This task, which we term the
inverse barycentric displacement problem
, is general and useful in geometry processing and computer graphics. Concrete applications of the solution include the construction of displacement maps and texture baking. We derive the set of complete, closed-form solutions and discuss the number and existence of solutions. We close with a discussion of implementation-oriented optimizations and a few example applications. |
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ISSN: | 0178-2789 1432-2315 |
DOI: | 10.1007/s00371-023-02903-0 |