Construction of Barrier in a Three-Player Pursuit-Evasion Game

This paper addresses a particular pursuit-evasion game with two pursuers with slower speed but smaller minimum turning radius and a faster evader with bigger minimum turning radius. This is a game of kind, and what interests us is how to construct the barrier that separates the state zone into captu...

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Bibliographic Details
Published inUnmanned systems (Singapore) Vol. 4; no. 1; pp. 41 - 49
Main Authors Li, Xinxing, Peng, Zhihong, Zha, Wenzhong, Chen, Jie
Format Journal Article
LanguageEnglish
Published Singapore World Scientific Publishing Company 01.01.2016
World Scientific Publishing Co. Pte., Ltd
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Summary:This paper addresses a particular pursuit-evasion game with two pursuers with slower speed but smaller minimum turning radius and a faster evader with bigger minimum turning radius. This is a game of kind, and what interests us is how to construct the barrier that separates the state zone into capture zone and escape zone, and what the optimal strategies for the players are on the barrier. Under some mild assumptions, we give the explicit form of the barrier near the BUP (i.e., the boundary of the usable part on the boundary of the target set) by using Isaacs’ method, and a procedure to construct the barrier when the retrogressive time is big enough by determining the optimal strategies for the players on the BUP. Then we prove that the optimal strategies remain unchanged near some special parts on the BUP, and we give two examples to illustrate these situations.
Bibliography:This paper was recommended for publication in its revised form by Special Issue Guest Editor, Lu Liu.
ISSN:2301-3850
2301-3869
DOI:10.1142/S2301385016400057