How useful is peer-produced multimedia teaching material?
This is a follow-up study of a multimedia program developed as a student project by high school pupils. The initial study sought to determine what learners would gain from constructing multimedia programs for their peers. "Multimax" is a multimeter skills fixation simulation. The students...
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Published in | Campus-wide information systems Vol. 18; no. 5; p. 204 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Bradford
Emerald Group Publishing Limited
01.12.2001
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Subjects | |
Online Access | Get full text |
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Summary: | This is a follow-up study of a multimedia program developed as a student project by high school pupils. The initial study sought to determine what learners would gain from constructing multimedia programs for their peers. "Multimax" is a multimeter skills fixation simulation. The students who designed it acquired subject skills, multimedia authoring and teamwork skills that would benefit them in the context of lifelong learning. To investigate the usefulness of the product this follow-up seeks to determine what the peers of the design team learnt when using the program. A formal, summative and dynamic evaluation of the program was designed and executed to determine its suitability for teaching multimeter skills to university engineering students. Both empirical and interpretive evaluation methods were used in a way to answer evaluation questions using both the quantitative and qualitative paradigms. It may be concluded that the objectives and outcomes of the learning opportunity are successfully reached. |
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ISSN: | 2056-4880 2056-4899 |
DOI: | 10.1108/10650740110408535 |