Team knowledge with motivation in a successful MMORPG game team: A case study

We studied the content of the team mental model with a case study about a successful online game team. This team was formed by high-ranking managers in a large raid guild to conduct a raid in War of Worldcraft. They were interviewed with a set of 5-W questions developed according to the conceptualiz...

Full description

Saved in:
Bibliographic Details
Published inComputers and education Vol. 73; pp. 129 - 140
Main Authors Chang, Shan-Mei, Lin, Sunny S.J.
Format Journal Article
LanguageEnglish
Published Elsevier Ltd 01.04.2014
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:We studied the content of the team mental model with a case study about a successful online game team. This team was formed by high-ranking managers in a large raid guild to conduct a raid in War of Worldcraft. They were interviewed with a set of 5-W questions developed according to the conceptualizations of team mental model (Levine & Moreland, 1991). Toward the interview protocol, a content analysis was conducted with two-cycle coding method from exploratory to explanatory and a hierarchical framework from code, category, theme, to theory were generated to describe the team mental model. In the first cycle, 17 codes were extracted from participants' own wording for concepts that were shared by whom controlled various gaming characters. These codes are knowledge convergence about the problem at-hand, actors, events, affects and outcomes – what the core gamers have experienced through the collaborative gaming process. In the second cycle, coding was guided by learning theories. Six categories, mingled from 17 codes, showed collective knowledge of co-work process, leaders' works, work under supervision, seeking joint fun, relationship oriented, and balance between extrinsic-intrinsic motivations. From 6 categories, two themes were synthesized: the team (1) performed “joint hard work” for (2) seeking “joint hard fun.” The first theme comprised declarative and procedural knowledge representations and we consider it to be the commonality between this game team and ordinary work/learning teams. The second theme was composed of affective and cognitive evaluation components about intrinsic motivation which is in accordance with Self-determination theory (SDT, Deci & Ryan, 2000). In general, “Jointly hard work for hard fun” is the gist content of the team mental model. We found ample evidences that members explicitly recall shared motivational beliefs of team mates and emotional–motivational events in gaming. Based on the results of this study, several implications have been addressed for teachers to enhance students' intrinsic motivation in conducting quality Computer-Supported Collaborative Learning. Future studies are needed to further explore the relationship between the quality of team mental models and team-level performance. •In an expert game team, we studied team mental model content obtained from cooperation.•The core gamers, we interviewed with 5-W questions, were managers in a raid guild.•17 codes, extracted from 1st cycle, were grouped into categories and themes in 2nd cycle.•The higher-level mental model contained work and motivation themes.•This study adds affective knowledge to team mental model.
ISSN:0360-1315
1873-782X
DOI:10.1016/j.compedu.2013.09.024