Research on Copyright Protection of Computer Games

With the development of the Internet economy, computer games have developed rapidly in recent years. At the same time, with the increasing prosperity of computer games, many infringement problems have also arisen. The concept and classification of computer games and computer game live broadcasts, as...

Full description

Saved in:
Bibliographic Details
Published inE3S web of conferences Vol. 218; p. 4020
Main Authors Deng, Xiang Hua, Liu, Dan
Format Journal Article Conference Proceeding
LanguageEnglish
Published Les Ulis EDP Sciences 01.01.2020
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:With the development of the Internet economy, computer games have developed rapidly in recent years. At the same time, with the increasing prosperity of computer games, many infringement problems have also arisen. The concept and classification of computer games and computer game live broadcasts, as well as computer game screens and computer game live broadcasts need to be distinguished. The article lists common problems in the computer game live broadcast industry, which are mainly manifested in the unclear copyright identification and attribution of computer game live broadcasts, and the unclear legal status of the relevant subjects in the computer game live broadcast. It is concluded that whether the computer game live broadcast is a work needs to be specifically defined in conjunction with the live broadcast content. And further put forward suggestions to improve my country’s related protection system of computer game copyright, and promote the development of computer game live broadcast industry.
Bibliography:ObjectType-Conference Proceeding-1
SourceType-Conference Papers & Proceedings-1
content type line 21
ISSN:2267-1242
2555-0403
2267-1242
DOI:10.1051/e3sconf/202021804020