An object-oriented curriculum theory for STEAM: Boundary shifters, materiality and per(form)ing 3D thinking
How do we conceptualize transdisciplinary curriculum development and what might be the curriculum theory that is driving it? In the following I pursue the development of an object-oriented curriculum theory that assembles material agencies that form praxis in curriculum development. I am particularl...
Saved in:
Published in | International journal of education through art Vol. 14; no. 1; p. 35 |
---|---|
Main Author | |
Format | Journal Article |
Language | English |
Published |
Bristol
Intellect Ltd
01.03.2018
|
Subjects | |
Online Access | Get more information |
Cover
Loading…
Summary: | How do we conceptualize transdisciplinary curriculum development and what might be the curriculum theory that is driving it? In the following I pursue the development of an object-oriented curriculum theory that assembles material agencies that form praxis in curriculum development. I am particularly interested in the potential of a science, technology, engineering, art and math (STEAM) curriculum that allows arts educators and their disciplinary counterparts an opening to think curriculum anew. I focus on various graphics software from a range of STEAM practices by following their material agency as boundary shifters so that we might come to know the accumulations, translations and mediators doing things important to studio and laboratory practice. In building an object-oriented curriculum theory, I offer three theorems: looking for the immutable image, gathering the materiality of data-bodies and per(form)ing three-dimensional thinking. |
---|---|
Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1743-5234 2040-090X |
DOI: | 10.1386/eta.14.1.35_1 |