Affective motives to play online games

Most previous studies on online games have investigated the effects of cognitive motives, and thus neglected investigating affective motives. Using two studies (an experiment and a field study), the present research based on mood management theory aims to fill this void by investigating affective mo...

Full description

Saved in:
Bibliographic Details
Published inJournal of global scholars of marketing science Vol. 26; no. 2; pp. 174 - 184
Main Authors Bae, Joonheui, Koo, Dong-Mo, Mattila, Pekka
Format Journal Article
LanguageEnglish
Published Routledge 02.04.2016
한국마케팅과학회
Subjects
Online AccessGet full text
ISSN2163-9159
2163-9167
DOI10.1080/21639159.2016.1143153

Cover

More Information
Summary:Most previous studies on online games have investigated the effects of cognitive motives, and thus neglected investigating affective motives. Using two studies (an experiment and a field study), the present research based on mood management theory aims to fill this void by investigating affective motives such as stress, pleasure, and arousal on intention to play online games. The present study demonstrates that the stress people experience in their life could be an initiator of online games play (Study 1), and both pleasure and arousal could be two important motives which make people stick with online games playing they have previously experienced (Study 2). We also showed that people with low self-esteem are more inclined to re-play online games when they experience more pleasure from playing games. Implications, limitations, and future research directions are discussed in conclusion.
Bibliography:http://www.tandfonline.com/toc/rgam20/current
G704-001426.2016.26.2.003
ISSN:2163-9159
2163-9167
DOI:10.1080/21639159.2016.1143153