Fast garment simulation with aid of hybrid bones

A data-driven method was proposed to realistically animate garments on human poses in reduced space. Firstly, a gradient based method was extended to generate motion sequences and garments were simulated on the sequences as our training data. Based on the examples, the proposed method can fast outpu...

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Bibliographic Details
Published inJournal of Central South University Vol. 22; no. 6; pp. 2218 - 2226
Main Authors Wu, Bo, Chen, Yin, Xu, Kai, Cheng, Zhi-quan, Xiong, Yue-shan
Format Journal Article
LanguageEnglish
Published Changsha Central South University 01.06.2015
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Summary:A data-driven method was proposed to realistically animate garments on human poses in reduced space. Firstly, a gradient based method was extended to generate motion sequences and garments were simulated on the sequences as our training data. Based on the examples, the proposed method can fast output realistic garments on new poses. Our framework can be mainly divided into offline phase and online phase. During the offline phase, based on linear blend skinning (LBS), rigid bones and flex bones were estimated for human bodies and garments, respectively. Then, rigid bone weight maps on garment vertices were learned from examples. In the online phase, new human poses were treated as input to estimate rigid bone transformations. Then, both rigid bones and flex bones were used to drive garments to fit the new poses. Finally, a novel formulation was also proposed to efficiently deal with garment-body penetration. Experiments manifest that our method is fast and accurate. The intersection artifacts are fast removed and final garment results are quite realistic.
ISSN:2095-2899
2227-5223
DOI:10.1007/s11771-015-2746-9