Bounded Synthesis for Petri Games

Petri games, introduced in recent joint work with Ernst-Rüdiger Olderog, are an extension of Petri nets for the causality-based synthesis of distributed systems. In a Petri game, each token is a player in a multiplayer game, played between the “environment” and “system” teams. In this paper, we prop...

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Bibliographic Details
Published inCorrect System Design pp. 223 - 237
Main Author Finkbeiner, Bernd
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesLecture Notes in Computer Science
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Summary:Petri games, introduced in recent joint work with Ernst-Rüdiger Olderog, are an extension of Petri nets for the causality-based synthesis of distributed systems. In a Petri game, each token is a player in a multiplayer game, played between the “environment” and “system” teams. In this paper, we propose a new technique for finding winning strategies for the system players based on the bounded synthesis approach. In bounded synthesis, we limit the size of the strategy. By incrementally increasing the bound, we can focus the search towards small solutions while still eventually finding every finite winning strategy.
Bibliography:This research was partially supported by the German Research Council (DFG) in the Transregional Collaborative Research Center SFB/TR 14 AVACS.
ISBN:9783319235059
3319235052
ISSN:0302-9743
1611-3349
DOI:10.1007/978-3-319-23506-6_15