Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial

ABSTRACT This study explores the use of virtual reality (VR) in upper limb rehabilitation, comparing bionic and non‐bionic control strategies. While VR shows potential for immersive, engaging rehabilitation, recent findings question the effectiveness of prioritizing user rehabilitation needs over bi...

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Bibliographic Details
Published inComputer animation and virtual worlds Vol. 36; no. 3
Main Authors Huang, Binhao, Lv, Jian, Qiang, Ligang
Format Journal Article
LanguageEnglish
Published Hoboken, USA John Wiley & Sons, Inc 01.05.2025
Wiley Subscription Services, Inc
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Summary:ABSTRACT This study explores the use of virtual reality (VR) in upper limb rehabilitation, comparing bionic and non‐bionic control strategies. While VR shows potential for immersive, engaging rehabilitation, recent findings question the effectiveness of prioritizing user rehabilitation needs over bionic strategies. Few studies have examined the impact of these strategies on motor performance, motivation, and engagement. To address this, we designed two hand motion control systems—bionic and non‐bionic—using a virtual block test. The results show that the bionic control strategy improves early training experiences and motor performance, but with practice, the non‐bionic control group demonstrates greater adaptability, motor flexibility, and learning efficiency. This suggests that while bionic strategies may be beneficial in early stages, arbitrary control systems offer better long‐term outcomes.
Bibliography:This work was supported by the National Natural Science Foundation of China (52065010).
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ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
ISSN:1546-4261
1546-427X
DOI:10.1002/cav.70019