Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior
We investigated the movement behavior of participants walking within a virtual crowd in an immersive virtual environment. We investigated three different parameters that characterize a moving virtual crowd: density, speed, and direction. An immersive road‐crossing scenario that took place in a virtu...
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Published in | Computer animation and virtual worlds Vol. 31; no. 6 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Chichester
Wiley Subscription Services, Inc
01.11.2020
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Subjects | |
Online Access | Get full text |
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