Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior

We investigated the movement behavior of participants walking within a virtual crowd in an immersive virtual environment. We investigated three different parameters that characterize a moving virtual crowd: density, speed, and direction. An immersive road‐crossing scenario that took place in a virtu...

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Bibliographic Details
Published inComputer animation and virtual worlds Vol. 31; no. 6
Main Authors Koilias, Alexandros, Nelson, Michael G., Anagnostopoulos, Christos‐Nikolaos, Mousas, Christos
Format Journal Article
LanguageEnglish
Published Chichester Wiley Subscription Services, Inc 01.11.2020
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