Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior

We investigated the movement behavior of participants walking within a virtual crowd in an immersive virtual environment. We investigated three different parameters that characterize a moving virtual crowd: density, speed, and direction. An immersive road‐crossing scenario that took place in a virtu...

Full description

Saved in:
Bibliographic Details
Published inComputer animation and virtual worlds Vol. 31; no. 6
Main Authors Koilias, Alexandros, Nelson, Michael G., Anagnostopoulos, Christos‐Nikolaos, Mousas, Christos
Format Journal Article
LanguageEnglish
Published Chichester Wiley Subscription Services, Inc 01.11.2020
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:We investigated the movement behavior of participants walking within a virtual crowd in an immersive virtual environment. We investigated three different parameters that characterize a moving virtual crowd: density, speed, and direction. An immersive road‐crossing scenario that took place in a virtual metropolitan city was created. In this scenario, the participants were instructed to walk toward the opposite sidewalk. Three measurements (speed, deviation, and trajectory length) were used to evaluate the impact of the parameters assigned to the virtual crowd on the movement behavior of the participants. Significant results were found for both the main and interaction effects. The results suggested that the high density, low speed, and diagonal direction situations associated with the virtual crowd had the greatest impacts on the speed, deviation, and trajectory lengths of participants when they walked in a virtual environment and were surrounded by a moving virtual population. The parameters of the virtual crowd that were examined in this article. Left: low density (top) versus high density (bottom) situations. Middle: low speed (top) versus high speed (bottom) situations. Right: straight direction (top) versus diagonal direction (bottom) situations.
Bibliography:ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
ISSN:1546-4261
1546-427X
DOI:10.1002/cav.1928