Cell/B.E. blades: Building blocks for scalable, real-time, interactive, and digital media servers
The Cell Broadband Engine (Cell/B.E.) processor, developed jointly by Sony, Toshiba, and IBM primarily for next-generation gaming consoles, packs a level of floating-point, vector, and integer streaming performance in one chip that is an order of magnitude greater than that of traditional commodity...
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Published in | IBM journal of research and development Vol. 51; no. 5; pp. 573 - 582 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
Published |
Armonk
International Business Machines Corporation
01.09.2007
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Subjects | |
Online Access | Get full text |
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Summary: | The Cell Broadband Engine (Cell/B.E.) processor, developed jointly by Sony, Toshiba, and IBM primarily for next-generation gaming consoles, packs a level of floating-point, vector, and integer streaming performance in one chip that is an order of magnitude greater than that of traditional commodity microprocessors. Cell/B.E. blades are server and supercomputer building blocks that use the Cell/B.E. processor, the high-volume IBM BladeCenter server platform, high-speed commodity networks, and open-system software. In this paper we present the design of the Cell/B.E. blades and discuss several early application prototypes and results. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0018-8646 0018-8646 2151-8556 |
DOI: | 10.1147/rd.515.0573 |