Cell/B.E. blades: Building blocks for scalable, real-time, interactive, and digital media servers

The Cell Broadband Engine (Cell/B.E.) processor, developed jointly by Sony, Toshiba, and IBM primarily for next-generation gaming consoles, packs a level of floating-point, vector, and integer streaming performance in one chip that is an order of magnitude greater than that of traditional commodity...

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Published inIBM journal of research and development Vol. 51; no. 5; pp. 573 - 582
Main Authors Nanda, A. K., Moulic, J. R., Hanson, R. E., Goldrian, G., Day, M. N., D'Amora, B. D., Kesavarapu, S.
Format Journal Article
LanguageEnglish
Published Armonk International Business Machines Corporation 01.09.2007
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Summary:The Cell Broadband Engine (Cell/B.E.) processor, developed jointly by Sony, Toshiba, and IBM primarily for next-generation gaming consoles, packs a level of floating-point, vector, and integer streaming performance in one chip that is an order of magnitude greater than that of traditional commodity microprocessors. Cell/B.E. blades are server and supercomputer building blocks that use the Cell/B.E. processor, the high-volume IBM BladeCenter server platform, high-speed commodity networks, and open-system software. In this paper we present the design of the Cell/B.E. blades and discuss several early application prototypes and results.
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ISSN:0018-8646
0018-8646
2151-8556
DOI:10.1147/rd.515.0573