Distributed GNE Seeking Under Partial-Decision Information Over Networks via a Doubly-Augmented Operator Splitting Approach

We consider distributed computation of generalized Nash equilibrium (GNE) over networks, in games with shared coupling constraints. Existing methods require that each player has full access to opponents' decisions. In this paper, we assume that players have only partial-decision information, an...

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Bibliographic Details
Published inIEEE transactions on automatic control Vol. 65; no. 4; pp. 1584 - 1597
Main Author Pavel, Lacra
Format Journal Article
LanguageEnglish
Published New York IEEE 01.04.2020
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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ISSN0018-9286
1558-2523
DOI10.1109/TAC.2019.2922953

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Summary:We consider distributed computation of generalized Nash equilibrium (GNE) over networks, in games with shared coupling constraints. Existing methods require that each player has full access to opponents' decisions. In this paper, we assume that players have only partial-decision information, and can communicate with their neighbors over an arbitrary undirected graph. We recast the problem as that of finding a zero of a sum of monotone operators through primal-dual analysis. To distribute the problem, we doubly augment variables, so that each player has local decision estimates and local copies of Lagrangian multipliers. We introduce a single-layer algorithm, fully distributed with respect to both primal and dual variables. We show its convergence to a variational GNE with fixed step sizes, by reformulating it as a forward-backward iteration for a pair of doubly-augmented monotone operators.
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ISSN:0018-9286
1558-2523
DOI:10.1109/TAC.2019.2922953