How to Adapt Games for Learning: The Potential Role of Instructional Support

Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game...

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Bibliographic Details
Published inSerious Games: The Challenge Vol. 280; pp. 1 - 5
Main Authors ter Vrugte, Judith, de Jong, Ton
Format Book Chapter
LanguageEnglish
Published Germany Springer Berlin / Heidelberg 2012
Springer Berlin Heidelberg
SeriesCommunications in Computer and Information Science
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Summary:Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game formats are computer games (Squire, 2003).
ISBN:3642338135
9783642338137
ISSN:1865-0929
1865-0937
DOI:10.1007/978-3-642-33814-4_1