How to Adapt Games for Learning: The Potential Role of Instructional Support
Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game...
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Published in | Serious Games: The Challenge Vol. 280; pp. 1 - 5 |
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Main Authors | , |
Format | Book Chapter |
Language | English |
Published |
Germany
Springer Berlin / Heidelberg
2012
Springer Berlin Heidelberg |
Series | Communications in Computer and Information Science |
Subjects | |
Online Access | Get full text |
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Summary: | Any activity seems to go without effort when you’re doing something you like and that gives you fun. Games encompass fun. As a result the hypothesis arises that using games for learning should make learning fun and thus make it easier. Nowadays, the most widespread, influential, and profitable game formats are computer games (Squire, 2003). |
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ISBN: | 3642338135 9783642338137 |
ISSN: | 1865-0929 1865-0937 |
DOI: | 10.1007/978-3-642-33814-4_1 |