WonderSpace: web based humanoid animation

In VRML, a modeling language for 3D objects on the Internet, the specification to realize life-like movement of a 3D character with a skeletal structure (such as a human) has been standardized as the VRML Humanoid Animation (H-Anim) Specification Ver.1.0 in the H-Anim WG of the VRML Consortium. To e...

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Bibliographic Details
Published inFuture generation computer systems Vol. 17; no. 1; pp. 57 - 64
Main Authors Naka, Toshiya, Mochizuki, Yoshiyuki, Asahara, Shigeo
Format Journal Article
LanguageEnglish
Published Elsevier B.V 01.09.2000
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Summary:In VRML, a modeling language for 3D objects on the Internet, the specification to realize life-like movement of a 3D character with a skeletal structure (such as a human) has been standardized as the VRML Humanoid Animation (H-Anim) Specification Ver.1.0 in the H-Anim WG of the VRML Consortium. To extend this specification, we suggest a method named “WonderSpace”, it is possible to send/receive motion data in real time on a network with a narrow band width such as a telephone line. Moreover, by sending motion data with streaming data from server to client, the time required before playback can be greatly reduced.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
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ISSN:0167-739X
1872-7115
DOI:10.1016/S0167-739X(99)00096-5