WonderSpace: web based humanoid animation
In VRML, a modeling language for 3D objects on the Internet, the specification to realize life-like movement of a 3D character with a skeletal structure (such as a human) has been standardized as the VRML Humanoid Animation (H-Anim) Specification Ver.1.0 in the H-Anim WG of the VRML Consortium. To e...
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Published in | Future generation computer systems Vol. 17; no. 1; pp. 57 - 64 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
01.09.2000
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Subjects | |
Online Access | Get full text |
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Summary: | In VRML, a modeling language for 3D objects on the Internet, the specification to realize life-like movement of a 3D character with a skeletal structure (such as a human) has been standardized as the VRML Humanoid Animation (H-Anim) Specification Ver.1.0 in the H-Anim WG of the VRML Consortium. To extend this specification, we suggest a method named “WonderSpace”, it is possible to send/receive motion data in real time on a network with a narrow band width such as a telephone line. Moreover, by sending motion data with streaming data from server to client, the time required before playback can be greatly reduced. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0167-739X 1872-7115 |
DOI: | 10.1016/S0167-739X(99)00096-5 |