Three dimensional hair model by means particles using Blender
The simulation and modeling of human hair is a process whose computational complexity is very large, this due to the large number of factors that must be calculated to give a realistic appearance. Generally, the method used in the film industry to simulate hair is based on particle handling graphics...
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Published in | 3D research Vol. 1; no. 3 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Heidelberg
3D Display Research Center
01.09.2010
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Subjects | |
Online Access | Get full text |
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Summary: | The simulation and modeling of human hair is a process whose computational complexity is very large, this due to the large number of factors that must be calculated to give a realistic appearance. Generally, the method used in the film industry to simulate hair is based on particle handling graphics. In this paper we present a simple approximation of how to model human hair using particles in Blender. |
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ISSN: | 2092-6731 2092-6731 |
DOI: | 10.1007/3DRes.03(2010)01 |