Three dimensional hair model by means particles using Blender

The simulation and modeling of human hair is a process whose computational complexity is very large, this due to the large number of factors that must be calculated to give a realistic appearance. Generally, the method used in the film industry to simulate hair is based on particle handling graphics...

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Published in3D research Vol. 1; no. 3
Main Authors Alvarez-Cedillo, Jesús Antonio, Almanza-Nieto, Roberto, Herrera-Lozada, Juan Carlos
Format Journal Article
LanguageEnglish
Published Heidelberg 3D Display Research Center 01.09.2010
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Summary:The simulation and modeling of human hair is a process whose computational complexity is very large, this due to the large number of factors that must be calculated to give a realistic appearance. Generally, the method used in the film industry to simulate hair is based on particle handling graphics. In this paper we present a simple approximation of how to model human hair using particles in Blender.
ISSN:2092-6731
2092-6731
DOI:10.1007/3DRes.03(2010)01