Making Complexity Measurable in Practice: A Formal Analysis of Gamble-Play media

Over the past decade, videogames have become increasingly gambling-like in their design. Scientific and regulatory attempts to unravel such design seem particularly oriented towards the effects and regulatory treatment of paid-for loot boxes, favoring either measurability or complexity. Departing fr...

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Bibliographic Details
Published inGames and culture Vol. 19; no. 6; pp. 695 - 721
Main Authors Denoo, Maarten, Dupont, Bruno, Zaman, Bieke, Grosemans, Eva, Malliet, Steven
Format Journal Article Web Resource
LanguageEnglish
Published Los Angeles, CA SAGE Publications 01.09.2024
SAGE Publications Inc
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Summary:Over the past decade, videogames have become increasingly gambling-like in their design. Scientific and regulatory attempts to unravel such design seem particularly oriented towards the effects and regulatory treatment of paid-for loot boxes, favoring either measurability or complexity. Departing from gamble-play theory, this paper, therefore, attempts to make complexity measurable in practice. We conduct a formal analysis of 20 videogames that include loot boxes, social casino games, optional gambling-themed activities and token wagering by identifying and mapping interactions between their features. Having uncovered 51 features across 11 categories, we then reinterpret previously established notions of gambling. In doing so, we aim to contribute to a future-proof understanding of gambling in videogames.
Bibliography:scopus-id:2-s2.0-85162941679
ISSN:1555-4120
1555-4139
1555-4139
DOI:10.1177/15554120231175615