Foreword to the special section on motion, interaction, and games 2020

[Display omitted] •Selection of best papers from ACM SIGGRAPH MIG 2020.•Artist-guided, high-resolution facial texture generation system.•Extreme density crowd simulation using SPH.•Systematic investigation of the relative perceptual importance of blendshapes.

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Bibliographic Details
Published inComputers & graphics Vol. 102; p. A3
Main Authors Guy, Stephen J., Sueda, Shinjiro, Karamouzas, Ioannis, Zordan, Victor B.
Format Journal Article
LanguageEnglish
Published Oxford Elsevier Ltd 01.02.2022
Elsevier Science Ltd
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Summary:[Display omitted] •Selection of best papers from ACM SIGGRAPH MIG 2020.•Artist-guided, high-resolution facial texture generation system.•Extreme density crowd simulation using SPH.•Systematic investigation of the relative perceptual importance of blendshapes.
ISSN:0097-8493
1873-7684
DOI:10.1016/j.cag.2021.12.001