Foreword to the special section on motion, interaction, and games 2020
[Display omitted] •Selection of best papers from ACM SIGGRAPH MIG 2020.•Artist-guided, high-resolution facial texture generation system.•Extreme density crowd simulation using SPH.•Systematic investigation of the relative perceptual importance of blendshapes.
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Published in | Computers & graphics Vol. 102; p. A3 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Oxford
Elsevier Ltd
01.02.2022
Elsevier Science Ltd |
Online Access | Get full text |
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Summary: | [Display omitted]
•Selection of best papers from ACM SIGGRAPH MIG 2020.•Artist-guided, high-resolution facial texture generation system.•Extreme density crowd simulation using SPH.•Systematic investigation of the relative perceptual importance of blendshapes. |
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ISSN: | 0097-8493 1873-7684 |
DOI: | 10.1016/j.cag.2021.12.001 |