Simulation and control of skeleton-driven soft body characters

In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel...

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Bibliographic Details
Published inACM transactions on graphics Vol. 32; no. 6; pp. 1 - 8
Main Authors Liu, Libin, Yin, KangKang, Wang, Bin, Guo, Baining
Format Journal Article
LanguageEnglish
Published 01.11.2013
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