Simulation and control of skeleton-driven soft body characters

In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel...

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Bibliographic Details
Published inACM transactions on graphics Vol. 32; no. 6; pp. 1 - 8
Main Authors Liu, Libin, Yin, KangKang, Wang, Bin, Guo, Baining
Format Journal Article
LanguageEnglish
Published 01.11.2013
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Summary:In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel pose-based plasticity model that extends the corotated linear elasticity model to achieve large skin deformation around joints. We further reconstruct controls from reference trajectories captured from human subjects by augmenting a sampling-based algorithm. We demonstrate the effectiveness of our framework by results not attainable with a simple combination of previous methods.
Bibliography:ObjectType-Article-2
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 23
ISSN:0730-0301
1557-7368
DOI:10.1145/2508363.2508427