Simulation and control of skeleton-driven soft body characters
In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel...
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Published in | ACM transactions on graphics Vol. 32; no. 6; pp. 1 - 8 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
01.11.2013
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Subjects | |
Online Access | Get full text |
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Summary: | In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel pose-based plasticity model that extends the corotated linear elasticity model to achieve large skin deformation around joints. We further reconstruct controls from reference trajectories captured from human subjects by augmenting a sampling-based algorithm. We demonstrate the effectiveness of our framework by results not attainable with a simple combination of previous methods. |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 |
ISSN: | 0730-0301 1557-7368 |
DOI: | 10.1145/2508363.2508427 |