Extending the snake image processing algorithm for outlining pigs in scenes
Images containing animals are often difficult to process automatically because poor and variable lighting, shadows, and overlapping and touching animals lead to indistinct or incomplete boundaries. A snake is an algorithm based on the mechanics of an elastic loop. It can find continuous boundaries w...
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Published in | Computers and electronics in agriculture Vol. 8; no. 4; pp. 261 - 275 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Amsterdam
Elsevier B.V
1993
Elsevier |
Subjects | |
Online Access | Get full text |
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Summary: | Images containing animals are often difficult to process automatically because poor and variable lighting, shadows, and overlapping and touching animals lead to indistinct or incomplete boundaries. A snake is an algorithm based on the mechanics of an elastic loop. It can find continuous boundaries when edge data suffer from the above problems. This paper briefly introduces the algorithm and then develops some novel extensions, specially useful for the problem of outlining pigs in a pen. The algorithm is tested on a number of images and shown to give good boundary location in cases where simpler methods fail. |
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ISSN: | 0168-1699 1872-7107 |
DOI: | 10.1016/0168-1699(93)90015-S |