Examining the DSM-5 Internet Gaming Disorder Criteria in Filipino Gamers: a Factor- and Person-Centered Approach

The inclusion of internet gaming disorder (IGD) in the Addendum of DSM-5 as a condition for further study has been put in the forefront as pathological gaming has been a growing social and public concern. However, only a few studies have evaluated the proposed IGD symptom criteria. The present paper...

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Bibliographic Details
Published inInternational journal of mental health and addiction Vol. 21; no. 5; pp. 2842 - 2864
Main Authors Mordeno, Imelu G., Navarro, Ricel A., Generalao, Jesrinel G.
Format Journal Article
LanguageEnglish
Published New York Springer US 01.10.2023
Springer Nature B.V
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Summary:The inclusion of internet gaming disorder (IGD) in the Addendum of DSM-5 as a condition for further study has been put in the forefront as pathological gaming has been a growing social and public concern. However, only a few studies have evaluated the proposed IGD symptom criteria. The present paper used both confirmatory factor analysis (CFA) and latent class analysis (LCA) to analyze the latent structure of IGD symptoms. Utilizing 478 gamer-respondents, the results revealed that a one-factor model best fitted the study and a three-class solution best fitted the sample. The associations of the IGD criteria with the symptom (i.e., impulsivity) and problem (i.e., functionality) criteria were also investigated. Overall, the findings provide evidence on the validity of a one-factor model and lend support to the proposed inclusion of IGD in the future revision of DSM-5 nomenclature.
ISSN:1557-1874
1557-1882
DOI:10.1007/s11469-022-00759-4