Examining the DSM-5 Internet Gaming Disorder Criteria in Filipino Gamers: a Factor- and Person-Centered Approach
The inclusion of internet gaming disorder (IGD) in the Addendum of DSM-5 as a condition for further study has been put in the forefront as pathological gaming has been a growing social and public concern. However, only a few studies have evaluated the proposed IGD symptom criteria. The present paper...
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Published in | International journal of mental health and addiction Vol. 21; no. 5; pp. 2842 - 2864 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
New York
Springer US
01.10.2023
Springer Nature B.V |
Subjects | |
Online Access | Get full text |
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Summary: | The inclusion of internet gaming disorder (IGD) in the Addendum of DSM-5 as a condition for further study has been put in the forefront as pathological gaming has been a growing social and public concern. However, only a few studies have evaluated the proposed IGD symptom criteria. The present paper used both confirmatory factor analysis (CFA) and latent class analysis (LCA) to analyze the latent structure of IGD symptoms. Utilizing 478 gamer-respondents, the results revealed that a one-factor model best fitted the study and a three-class solution best fitted the sample. The associations of the IGD criteria with the symptom (i.e., impulsivity) and problem (i.e., functionality) criteria were also investigated. Overall, the findings provide evidence on the validity of a one-factor model and lend support to the proposed inclusion of IGD in the future revision of DSM-5 nomenclature. |
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ISSN: | 1557-1874 1557-1882 |
DOI: | 10.1007/s11469-022-00759-4 |