Distributed Caching Based on Matching Game in LEO Satellite Constellation Networks
With the rapid development of low Earth orbit (LEO) constellation satellite networks and on-board processing, in-network content caching becomes feasible, which can further improve the system performance. In order to minimize user terminals content access delay, a novel caching algorithm by optimizi...
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Published in | IEEE communications letters Vol. 22; no. 2; pp. 300 - 303 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
IEEE
01.02.2018
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Subjects | |
Online Access | Get full text |
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Summary: | With the rapid development of low Earth orbit (LEO) constellation satellite networks and on-board processing, in-network content caching becomes feasible, which can further improve the system performance. In order to minimize user terminals content access delay, a novel caching algorithm by optimizing content placement in LEO satellite constellation networks is proposed in this letter. The formulated problem is proved to be NP-complete (NPC) by reducing it to the 2-disjoint set cover problem, which is a known NPC problem. This letter considers the interactions among distributed satellites for making individual content decisions. Then, this letter adopts an exchange-stable matching (ESM) algorithm based on many-to-many matching game with externalities. Simulation results show that the ESM algorithm can improve the system performance in terms of content access delay. |
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ISSN: | 1089-7798 |
DOI: | 10.1109/LCOMM.2017.2771434 |