Determining and Evaluating Trajectories of a Modular Machine End-Effector in a Manufacturing Environment using a Game Engine
The University of Stuttgart’s Institute of Industrial Manufacturing and Management (IFF) has proven the feasibility of using a game engine for modelling, visualizing and controlling highly complex production modules in a user-friendly and effective way. This paper describes the extended use of this...
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Published in | Procedia CIRP Vol. 93; pp. 1079 - 1084 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
2020
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Subjects | |
Online Access | Get full text |
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Summary: | The University of Stuttgart’s Institute of Industrial Manufacturing and Management (IFF) has proven the feasibility of using a game engine for modelling, visualizing and controlling highly complex production modules in a user-friendly and effective way. This paper describes the extended use of this game engine, its integrated physics engine and path-finding algorithms to determine different possible trajectories of a multi-axis machine. Similarly to a navigation system, the calculated trajectories have been evaluated according to their lead time, movement smoothness and recalculation time. The results were stored as capability descriptions in a machine model ontology. |
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ISSN: | 2212-8271 2212-8271 |
DOI: | 10.1016/j.procir.2020.04.120 |