Videogames as a serious medium
Purpose The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context. Design/methodology/approach This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research...
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Published in | On the horizon Vol. 24; no. 2; pp. 175 - 178 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Bradford
Emerald Group Publishing Limited
09.05.2016
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Subjects | |
Online Access | Get full text |
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Summary: | Purpose
The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context.
Design/methodology/approach
This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay.
Findings
Structural issues inflect the development of games for learning. Here, the author argues for the incubation of a new indie scene in educational domains on par with the burgeoning indie scene in commercial entertainment games.
Originality/value
This is a short essay for scholars, designers and leaders in games for learning who work inside academics yet aspire to have their work impact not only on publications but also on products. |
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ISSN: | 1074-8121 2054-1708 |
DOI: | 10.1108/OTH-06-2015-0028 |