Videogames as a serious medium

Purpose The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context. Design/methodology/approach This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research...

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Bibliographic Details
Published inOn the horizon Vol. 24; no. 2; pp. 175 - 178
Main Author Steinkuehler, Constance
Format Journal Article
LanguageEnglish
Published Bradford Emerald Group Publishing Limited 09.05.2016
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Summary:Purpose The purpose of this paper is to inform designers and researchers about the current state of play in videogames in education and its broader context. Design/methodology/approach This synthetic piece reflects the author’s past decade of work and observation in the domain. It is not a research piece but a reflective essay. Findings Structural issues inflect the development of games for learning. Here, the author argues for the incubation of a new indie scene in educational domains on par with the burgeoning indie scene in commercial entertainment games. Originality/value This is a short essay for scholars, designers and leaders in games for learning who work inside academics yet aspire to have their work impact not only on publications but also on products.
ISSN:1074-8121
2054-1708
DOI:10.1108/OTH-06-2015-0028