Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS)
Engaging students in learning is often a challenge. It is even more so when the subject matter is non-trivial and requires a significant effort to master. Game-Based Learning (GBL) makes learning more interesting and appealing by seamlessly incorporating educational lessons into competitive games. S...
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Published in | International journal of emerging technologies in learning Vol. 8; no. 6; p. 11 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Vienna
International Association of Online Engineering (IAOE)
2013
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Subjects | |
Online Access | Get full text |
ISSN | 1863-0383 1863-0383 |
DOI | 10.3991/ijet.v8i6.2918 |
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Summary: | Engaging students in learning is often a challenge. It is even more so when the subject matter is non-trivial and requires a significant effort to master. Game-Based Learning (GBL) makes learning more interesting and appealing by seamlessly incorporating educational lessons into competitive games. Students naturally develop their interest in the materials and are immersed into learning as they compete with each other or against themselves in the game. To be effective, the game itself should be fun and engaging as well as accommodating the intended learning objectives. Although many people are aware of how effective GBL can be, it is overwhelming for a beginner to master the tools and techniques quickly to have GBL implemented in a class-room environment. We recognize this lack of guidance in the existing GBL literature and discuss critical factors in developing a GBL environment using the free and open source software (FOSS) resources available as of this writing. |
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Bibliography: | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ISSN: | 1863-0383 1863-0383 |
DOI: | 10.3991/ijet.v8i6.2918 |