Instructional aid for tactical wargame model

A tactical gaming model for wargame play between two teams A and B through a control unit C has been developed, which can be handled using IBM personal computers (XT and AT models) having a local area network facility. This simulation model involves communication between the teams involved, logging...

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Bibliographic Details
Published inMathematical and computer modelling Vol. 11; pp. 689 - 692
Main Authors Ramgopal, S., Vikram Kumar, B.T., Shivaprakash, N.C., Vasudevan, R.
Format Journal Article
LanguageEnglish
Published Elsevier Ltd 1988
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Summary:A tactical gaming model for wargame play between two teams A and B through a control unit C has been developed, which can be handled using IBM personal computers (XT and AT models) having a local area network facility. This simulation model involves communication between the teams involved, logging and validation of the actions of the teams by the control unit. The validation procedure uses statistical and also monte carlo techniques. This model has been developed to evaluate the planning strategies of the teams involved. This application software using about 120 files has been developed in BASIC, DBASE and the associated network software. Experience gained in the instruction courses using this model will also be discussed.
ISSN:0895-7177
1872-9479
DOI:10.1016/0895-7177(88)90581-X