Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors

In the increasing number of medical education topics taught with virtual reality (VR), the prehospital management of ST-segment elevation myocardial infarction (STEMI) had not been considered. This article proposes an implemented VR system for STEMI training and introduces it in an institutional cou...

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Published inCyberpsychology, behavior and social networking
Main Authors Forgiarini, Alessandro, Deroma, Laura, Buttussi, Fabio, Zangrando, Nicola, Licata, Sabrina, Valent, Francesca, Chittaro, Luca, Di Chiara, Antonio
Format Journal Article
LanguageEnglish
Published United States 01.06.2024
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Summary:In the increasing number of medical education topics taught with virtual reality (VR), the prehospital management of ST-segment elevation myocardial infarction (STEMI) had not been considered. This article proposes an implemented VR system for STEMI training and introduces it in an institutional course addressed to emergency nurses and case manager (CM) doctors. The system comprises three different applications to, respectively, allow (a) the course instructor to control the conditions of the virtual patient, (b) the CM to communicate with the nurse in the virtual field and receive from him/her the patient's parameters and electrocardiogram, and (c) the nurse to interact with the patient in the immersive VR scenario. We enrolled 17 course participants to collect their perceptions and opinions through a semistructured interview. The thematic analysis showed the system was appreciated (  = 17) and described as engaging (  = 4), challenging (  = 5), useful to improve self-confidence (  = 4), innovative (  = 5), and promising for training courses (  = 10). Realism was also appreciated (  = 13), although with some drawbacks (e.g., oversimplification;  = 5). Overall, participants described the course as an opportunity to share opinions (  = 8) and highlight issues (  = 4) and found it useful for novices (  = 5) and, as a refresh, for experienced personnel (  = 6). Some participants suggested improvements in the scenarios' type (  = 5) and variability (  = 5). Although most participants did not report usage difficulties with the VR system (  = 13), many described the need to get familiar with it (  = 13) and the specific gestures it requires (  = 10). Three suffered from cybersickness.
ISSN:2152-2723
DOI:10.1089/cyber.2023.0414