Second Life A Science Library Presence in Virtual Reality
Second Life is an online virtual environment populated by 3-dimensional graphical representations of over 330,000 people. The Second Life Library 2.0 project endeavors "to utilize the programs currently offered online to librarians and library users to extend the programs to the Second Life vir...
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Published in | Science & technology libraries (New York, N.Y.) Vol. 27; no. 3; pp. 79 - 86 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Binghamton, NY
Taylor & Francis Group
10.07.2007
Haworth Press |
Subjects | |
Online Access | Get full text |
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Summary: | Second Life is an online virtual environment populated by 3-dimensional graphical representations of over 330,000 people. The Second Life Library 2.0 project endeavors "to utilize the programs currently offered online to librarians and library users to extend the programs to the Second Life virtual reality game" (
http://infoisland.org/about/
accessed October 13, 2006). The virtual environment of Second Life offers the potential for radical changes in the way information and services are provided and also in the way librarians, library users and information interact. Practical issues that may affect library services in the Second Life environment include issues of appropriate copy, permissions, authentication, and limitations of functionality in Second Life for security reasons (e.g., XML-related scripts in Second Life are currently non-functional due to concerns over their potential for use in dangerous or illegal ways such as to create denial of service attacks). Librarians in Second Life are collaborating with users to bring them resources and services in numerous areas, including science, in traditional and new, innovative ways. doi:10.1300/J122v27n03_06 |
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Bibliography: | ObjectType-Article-2 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 23 ObjectType-Article-1 ObjectType-Feature-2 |
ISSN: | 0194-262X 1541-1109 |
DOI: | 10.1300/J122v27n03_06 |