Dealing with rounding error problems in evolutionary physical simulation

This paper introduces the problem of floating-point rounding errors in physical simulation. A simple virtual creature is simulated in a physical environment for a specified number of time steps. The effect of rounding errors is illustrated by varying the initial position of the creature which causes...

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Bibliographic Details
Published inArtificial life and robotics Vol. 17; no. 1; pp. 158 - 162
Main Authors Pilat, Marcin L., Suzuki, Reiji, Arita, Takaya
Format Journal Article
LanguageEnglish
Published Japan Springer Japan 01.10.2012
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Summary:This paper introduces the problem of floating-point rounding errors in physical simulation. A simple virtual creature is simulated in a physical environment for a specified number of time steps. The effect of rounding errors is illustrated by varying the initial position of the creature which causes a change in the fitness value computed by a simple distance-based fitness function. With a large evaluation time, these rounding errors can produce significantly large differences in fitness. A discussion is provided on the importance of this finding for evolutionary simulations, including suggestions to alleviate the problem.
ISSN:1433-5298
1614-7456
DOI:10.1007/s10015-012-0038-0