Problem Solving in Teams in Virtual Environments Using Creative Thinking
Problem solving while using creative thinking is vital for generating ideas by individuals and teams. In this study, creative problem skills of individuals and teams based on perceptions of their creativity and their assessment of five creative advertisements was assessed. The experiment was complet...
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Published in | International journal of virtual and augmented reality Vol. 3; no. 2; pp. 41 - 53 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
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IGI Global
01.07.2019
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Abstract | Problem solving while using creative thinking is vital for generating ideas by individuals and teams. In this study, creative problem skills of individuals and teams based on perceptions of their creativity and their assessment of five creative advertisements was assessed. The experiment was completed using 10 participants in five teams while working on a retail environment problem using virtual reality. Different creativity assessment tools (CPS, CSDD & CPSS) were used for evaluating individuals and teams. The CPS scale scores ranged from 4.30 ± 0.67 (have done things others find strange) to 1.50 ± 0.97 (avoided reading difficult material), while for the CSDD the scores ranged from 3.50 ± 0.97 (solving their own problems) to 2.80 ± 1.93 (art). There was no particular pattern on how individuals selected the advertisements using the CPSS scale. This study demonstrated that individuals with different personalities from different disciplines, and varying degrees of creativity can problem solve in teams effectively. |
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AbstractList | Problem solving while using creative thinking is vital for generating ideas by individuals and teams. In this study, creative problem skills of individuals and teams based on perceptions of their creativity and their assessment of five creative advertisements was assessed. The experiment was completed using 10 participants in five teams while working on a retail environment problem using virtual reality. Different creativity assessment tools (CPS, CSDD & CPSS) were used for evaluating individuals and teams. The CPS scale scores ranged from 4.30 ± 0.67 (have done things others find strange) to 1.50 ± 0.97 (avoided reading difficult material), while for the CSDD the scores ranged from 3.50 ± 0.97 (solving their own problems) to 2.80 ± 1.93 (art). There was no particular pattern on how individuals selected the advertisements using the CPSS scale. This study demonstrated that individuals with different personalities from different disciplines, and varying degrees of creativity can problem solve in teams effectively. |
Audience | Academic |
Author | Jayadas, Aditya |
AuthorAffiliation | Oklahoma State University, Stillwater, USA |
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Cites_doi | 10.1108/00251740210433936 10.1177/0149206314527128 10.2190/26HQ-VHE8-GTLN-BJJM 10.1002/j.2162-6057.2002.tb01067.x 10.1111/j.1467-8691.2010.00550.x 10.1177/1046496490214005 10.1109/45.464655 10.1287/orsc.1060.0200 10.1177/1046496410397382 10.1002/j.2162-6057.2004.tb01234.x 10.1037/1931-3896.1.2.73 10.1002/j.2162-6057.2001.tb01218.x 10.1080/15710880701875068 10.1207/s15326934crj1801_2 10.1111/j.1467-8691.2006.00367.x 10.1207/S15326934CRJ1334_06 10.5172/impp.2012.14.3.363 10.1111/1467-8691.00134 10.5465/amr.1993.3997517 10.1016/j.chb.2013.10.045 10.1108/00251740210430443 10.1108/02683940510589055 10.1016/j.jm.2003.07.001 10.1023/B:GRUP.0000042960.38411.52 10.1007/BF02213375 10.1016/j.lindif.2007.11.007 |
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Copyright | COPYRIGHT 2019 IGI Global Copyright © 2019, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. |
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SubjectTerms | Creative ability Creativity Problem solving Teams Virtual environments Virtual reality |
Title | Problem Solving in Teams in Virtual Environments Using Creative Thinking |
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