Gaming to Learn: Pedagogical Uses of Video, Board, and Role-Playing Games

To celebrate the 50th anniversary of The Sixteenth Century Journal, the editors published a special edition entitled "Taking the Temperature of Early Modern Studies," which included fifty essays that analyzed a variety of historical forces and trends. Among the authors, focus on the presen...

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Published inThe Sixteenth century journal Vol. 50; no. 4; p. 1129
Main Authors Leeson, Whitney A M, Gibbs, Gary G
Format Journal Article
LanguageEnglish
Published Chicago University of Chicago Press 01.12.2019
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Abstract To celebrate the 50th anniversary of The Sixteenth Century Journal, the editors published a special edition entitled "Taking the Temperature of Early Modern Studies," which included fifty essays that analyzed a variety of historical forces and trends. Among the authors, focus on the present received prime attention. Inspired partly by this insight, Whitney Leeson opted to organize a pedagogy panel devoted to the topic of "gaming." The "Gaming to Learn" panel, sponsored by the SCJ for the 50th-anniversary meeting of the Sixteenth Century Society and Conference annual meeting held in St. Louis MO from October 16-20, 2019, seemed a fitting way to continue the combined celebrations of golden anniversaries. This publication of the papers from the gaming panel represents the final act of that special weekend.
AbstractList To celebrate the 50th anniversary of The Sixteenth Century Journal, the editors published a special edition entitled "Taking the Temperature of Early Modern Studies," which included fifty essays that analyzed a variety of historical forces and trends. Among the authors, focus on the present received prime attention. Inspired partly by this insight, Whitney Leeson opted to organize a pedagogy panel devoted to the topic of "gaming." The "Gaming to Learn" panel, sponsored by the SCJ for the 50th-anniversary meeting of the Sixteenth Century Society and Conference annual meeting held in St. Louis MO from October 16-20, 2019, seemed a fitting way to continue the combined celebrations of golden anniversaries. This publication of the papers from the gaming panel represents the final act of that special weekend.
Author Leeson, Whitney A M
Gibbs, Gary G
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SubjectTerms 16th century
Anniversaries
Computer & video games
Conferences
Early modern period
Education
Games
Pedagogy
Special events
Title Gaming to Learn: Pedagogical Uses of Video, Board, and Role-Playing Games
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Volume 50
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