Gaming to Learn: Pedagogical Uses of Video, Board, and Role-Playing Games
To celebrate the 50th anniversary of The Sixteenth Century Journal, the editors published a special edition entitled "Taking the Temperature of Early Modern Studies," which included fifty essays that analyzed a variety of historical forces and trends. Among the authors, focus on the presen...
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Published in | The Sixteenth century journal Vol. 50; no. 4; p. 1129 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Chicago
University of Chicago Press
01.12.2019
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Subjects | |
Online Access | Get more information |
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Summary: | To celebrate the 50th anniversary of The Sixteenth Century Journal, the editors published a special edition entitled "Taking the Temperature of Early Modern Studies," which included fifty essays that analyzed a variety of historical forces and trends. Among the authors, focus on the present received prime attention. Inspired partly by this insight, Whitney Leeson opted to organize a pedagogy panel devoted to the topic of "gaming." The "Gaming to Learn" panel, sponsored by the SCJ for the 50th-anniversary meeting of the Sixteenth Century Society and Conference annual meeting held in St. Louis MO from October 16-20, 2019, seemed a fitting way to continue the combined celebrations of golden anniversaries. This publication of the papers from the gaming panel represents the final act of that special weekend. |
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ISSN: | 0361-0160 2326-0726 |
DOI: | 10.1086/SCJ5004101 |