Smoothly Rendering of Large-Scale Vector Data on Virtual Globe

The method of view-dependent smoothly rendering of large-scale vector data based on the vector texture on virtual globe is presented. The vector texture is rasterized from the vector data based on view-dependent quadtree LOD. And the vector texture is projected on the top of the terrain. The smooth...

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Bibliographic Details
Published inApplied Mechanics and Materials Vol. 631-632; pp. 516 - 520
Main Authors Dai, Shui Yan, Yang, Chao, Wu, Ling Da, Yu, Rong Huan
Format Journal Article
LanguageEnglish
Published Zurich Trans Tech Publications Ltd 12.09.2014
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