Smoothly Rendering of Large-Scale Vector Data on Virtual Globe
The method of view-dependent smoothly rendering of large-scale vector data based on the vector texture on virtual globe is presented. The vector texture is rasterized from the vector data based on view-dependent quadtree LOD. And the vector texture is projected on the top of the terrain. The smooth...
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Published in | Applied Mechanics and Materials Vol. 631-632; pp. 516 - 520 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Zurich
Trans Tech Publications Ltd
12.09.2014
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Subjects | |
Online Access | Get full text |
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