Smoothly Rendering of Large-Scale Vector Data on Virtual Globe

The method of view-dependent smoothly rendering of large-scale vector data based on the vector texture on virtual globe is presented. The vector texture is rasterized from the vector data based on view-dependent quadtree LOD. And the vector texture is projected on the top of the terrain. The smooth...

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Bibliographic Details
Published inApplied Mechanics and Materials Vol. 631-632; pp. 516 - 520
Main Authors Dai, Shui Yan, Yang, Chao, Wu, Ling Da, Yu, Rong Huan
Format Journal Article
LanguageEnglish
Published Zurich Trans Tech Publications Ltd 12.09.2014
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Summary:The method of view-dependent smoothly rendering of large-scale vector data based on the vector texture on virtual globe is presented. The vector texture is rasterized from the vector data based on view-dependent quadtree LOD. And the vector texture is projected on the top of the terrain. The smooth transition of multi-level texture is realized by adjusting the transparency of texture dynamically based on view range in two processes to avoid texture “popping”. In “IN” process, the texture’s alpha value increases when the view range goes up while In “OUT” process, the texture’s alpha value decreases. the vector texture buffer updating method is used to accelerate the texture fetching based on the least-recently-used algorithm. In the end, the real-time large-scale vector data rendering is implemented on virtual globe. The result shows that this method can real-time render large-scale vector data smoothly.
Bibliography:Selected, peer reviewed papers from the 2014 3rd International Conference on Information Technology and Management Innovation (ICITMI 2014), July 19-20, 2014, Shenzhen, China
ISBN:303835239X
9783038352396
ISSN:1660-9336
1662-7482
1662-7482
DOI:10.4028/www.scientific.net/AMM.631-632.516