Micromanagement in StarCraft Game AI: a case study
Among Game AI, in macromanegement level, applying of deep learning algorithms like reinforcement learning has been proven to be useful. In this paper, we researched the development of Game AI and chose Starcraft II as our testing game. We compare various deep learning algorithms to normal algorithms...
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Published in | Procedia computer science Vol. 174; pp. 518 - 523 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Elsevier B.V
2020
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Subjects | |
Online Access | Get full text |
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Summary: | Among Game AI, in macromanegement level, applying of deep learning algorithms like reinforcement learning has been proven to be useful. In this paper, we researched the development of Game AI and chose Starcraft II as our testing game. We compare various deep learning algorithms to normal algorithms like boids algorithms, potential field pathfinding etc., in the micromanegment level, to see their difference in run-time performance, training time and CPU utilization level. |
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ISSN: | 1877-0509 1877-0509 |
DOI: | 10.1016/j.procs.2020.06.119 |