Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator
This paper proposes a method for online adjustment of the AI's strength in a fighting game. The adjustment aim is that of maintaining the AI's strength slightly above its opponent's level. The proposed method adopts the k-nearest neighbor algorithm for predicting the opponent's n...
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Published in | 2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE) pp. 494 - 495 |
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Main Authors | , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.10.2014
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Subjects | |
Online Access | Get full text |
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Summary: | This paper proposes a method for online adjustment of the AI's strength in a fighting game. The adjustment aim is that of maintaining the AI's strength slightly above its opponent's level. The proposed method adopts the k-nearest neighbor algorithm for predicting the opponent's next action and uses this information together with a game simulator for determining the next action of the AI, leading to slightly winning scores against the opponent. The proposed method is evaluated on a fighting-game used at the fighting game AI competition organized by the authors since 2013. Evaluation results confirm the effectiveness of the proposed method. |
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ISSN: | 2378-8143 2693-0854 |
DOI: | 10.1109/GCCE.2014.7031274 |