A practical structured light acquisition system for point-based geometry and texture

We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of gray code and phase-shift projections, and it is stored and processed in...

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Bibliographic Details
Published inProceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005 pp. 89 - 145
Main Authors Sadlo, F., Weyrich, T., Peikert, R., Gross, M.
Format Conference Proceeding
LanguageEnglish
Published IEEE 2005
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Summary:We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector's calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages.
ISBN:3905673207
9783905673203
ISSN:1511-7813
DOI:10.1109/PBG.2005.194069